أوامر Kimi K3

مكتبة برومتس البرمجة وبناء الألعاب والواجهات بالذكاء الاصطناعي

Kimi K3

Moonshot AI

مجموعة من برومتس Kimi K3 الحقيقية للبرمجة وبناء الألعاب والواجهات والتكاملات والبحث — انسخ البرومت والصقه مباشرة في النموذج. البرومتس بالإنجليزية كما تُلصق في النموذج تماماً.

25أمر جاهز للنسخ

💡 الأوامر مكتوبة بالإنجليزية عن قصد — هذه هي الصيغة التي تُلصق في النموذج للحصول على أفضل نتيجة. اضغط «نسخ الأمر»، الصقه في Kimi K3، وعدّل التفاصيل والكلمات بما يناسب مشروعك.

الأكثر بحثاً — اختصارات سريعة:

Prototype A Voxel Pod-Racing Gameألعاب و3DIntermediateمميّزة

Prototype A Voxel Pod-Racing Game

Turns a compact racing concept into a playable voxel prototype with clear room for a second-pass polish loop.

Build a playable browser-based voxel pod-racing prototype inspired by [SCI-FI THEME].

Start with one complete race loop: responsive steering, acceleration and braking, a readable track, collision, checkpoints, a lap timer, and a restart flow. Generate simple voxel-style racers and scenery in code with no paid assets.

Run the game, test the controls, and fix blocking issues before delivery. Then list the highest-value second-pass improvements for more racers, a finish-line sequence, effects, and visual detail.
Build An Interactive Aircraft Carrier In Three.jsألعاب و3DAdvancedمميّزة

Build An Interactive Aircraft Carrier In Three.js

Builds an explorable carrier-deck prototype with aircraft operations, camera controls, and a focused interaction loop.

Create an interactive Three.js prototype of a modern aircraft carrier during [TIME OF DAY].

Include a navigable deck, a simplified carrier silhouette, parked aircraft, moving deck crew markers, ocean motion, lighting, and one complete launch-and-recovery sequence. Add orbit and first-person camera modes plus a compact control guide.

Keep geometry efficient enough for a normal laptop. Run the scene in a browser, inspect it from multiple angles, and fix camera, clipping, scale, and performance problems before delivery.
Build A 2.5D Paper-World Game With Agent Toolsألعاب و3DExpertمميّزة

Build A 2.5D Paper-World Game With Agent Tools

Coordinates code, generated assets, browser testing, and iteration to produce a cohesive paper-world game prototype.

Build a playable 2.5D paper-world adventure using [ENGINE OR WEB STACK] and the asset tools available to you.

The vertical slice must include: one explorable area, a paper-style player character, layered 2D/3D scenery, one enemy encounter, one collectible, dialogue, and a clear completion state. Keep the visual language consistent across generated sprites, textures, and geometry.

Work in an autonomous loop: plan, build, launch, play-test, capture screenshots, diagnose the largest visual or gameplay problem, and iterate until the full slice is playable. Record which assets came from which tool.
Model A Detailed V8 Engine With Blender MCPألعاب و3DAdvanced

Model A Detailed V8 Engine With Blender MCP

Uses Blender MCP to build, inspect, and refine a recognizable mechanical assembly with named components.

Using Blender through the available MCP tools, model a detailed but efficient V8 engine assembly.

Include the block, cylinder banks, heads, intake manifold, pulleys, belts, exhaust headers, and a labeled exploded-view option. Use sensible object names and collections. Apply simple physically plausible materials and studio lighting.

Inspect the model from front, side, top, and three-quarter views. Correct intersections, floating parts, broken proportions, and unreadable materials. Save the final scene and report any mechanical details that are illustrative rather than engineering-accurate.
Build A Multiplayer Voxel Browser Gameألعاب و3DExpert

Build A Multiplayer Voxel Browser Game

Builds a bounded multiplayer voxel world with synchronized players, block edits, and a reproducible local test flow.

Build a browser-based multiplayer voxel sandbox for [PLAYER COUNT] local or remote players.

Implement a small generated world, first-person movement, block placement/removal, player names, synchronized transforms, and authoritative conflict handling for block edits. Use [NETWORK STACK] and keep the server setup minimal.

Provide one command for the server and one for the client. Open two clients, verify join/leave behavior and state synchronization, and document known limits around persistence, latency, and cheating.
Build And Self-Test An Apocalyptic Browser FPSألعاب و3DExpert

Build And Self-Test An Apocalyptic Browser FPS

Uses a maximum-effort build-test-screenshot loop to deliver a playable FPS rather than a static visual demo.

Create a playable browser FPS set in an apocalyptic version of [CITY].

Include movement, aiming, shooting, enemies, health, ammunition, one objective, a win/lose state, recognizable environmental landmarks, and an accessible restart. Keep the level compact and use generated or procedural assets.

Work autonomously at maximum useful effort. Launch the game, play through the objective, capture screenshots, inspect visual and gameplay failures, and iterate until the complete loop works. Report controls, performance assumptions, and anything you could not verify.
Create Interactive Motion Graphics Entirely In Codeواجهات وموشنAdvanced

Create Interactive Motion Graphics Entirely In Code

Creates a code-driven motion piece whose controls and composition remain useful even when animation is paused.

Build an interactive motion-graphics experience for [PRODUCT OR MESSAGE] entirely in code using [WEB STACK].

Create a polished 15- to 30-second sequence with a clear visual hierarchy, synchronized typography and effects, timeline controls, play/pause/restart, and at least two parameters the viewer can adjust. The paused composition must still read as a deliberate design.

Use generated shapes and effects rather than stock footage. Verify timing, responsiveness, and reduced-motion behavior in the browser.
Research A Person And Build An Animated Personal Siteواجهات وموشنAdvanced

Research A Person And Build An Animated Personal Site

Combines source-backed research, information architecture, animation, and browser review in one end-to-end site workflow.

Research [PERSON OR CREATOR] using publicly available sources, then build a polished animated personal website that reflects their actual work.

First produce a source table for every biographical claim, project, date, and quote. Then define the page narrative, visual system, and interaction plan before coding. Build the site in [STACK] with responsive sections for introduction, selected work, timeline, and contact.

Launch it in a browser, review desktop and mobile screenshots, and iterate on hierarchy, animation restraint, accessibility, and factual accuracy. Do not invent missing facts.
Refine A Black Hole Visualization With Screenshot Feedbackواجهات وموشنExpert

Refine A Black Hole Visualization With Screenshot Feedback

Uses repeated screenshots as observations for correcting rendering, camera, and composition problems in a black-hole simulation.

Build an interactive real-time black-hole visualization in [WEBGL STACK], then refine it through a screenshot feedback loop.

Include a warped star field, accretion disk, gravitational lensing approximation, camera controls, exposure controls, and a short explanation of which effects are physically inspired versus artistic.

After each working version, capture screenshots from the same three camera positions. Compare them against [REFERENCE OR TARGET], identify the largest visible mismatch, change one rendering subsystem at a time, and repeat until the remaining differences are documented.
Build A Virtual Laptop With A Functional Browser OSبرمجة وتكاملاتExpert

Build A Virtual Laptop With A Functional Browser OS

Combines a 3D laptop shell with a usable browser desktop, working apps, and persistent interface state.

Build a virtual laptop experience that combines a Three.js hardware model with a functional desktop operating system rendered on its screen.

The desktop must include movable windows, a dock, file explorer, notes, settings, a simple browser, and one media app. Implement window focus, minimize/maximize, keyboard input, and persistent local state. The laptop camera should orbit without breaking interaction with the screen.

Test every app and window state, refresh persistence, mobile fallback, and the handoff between 3D camera controls and desktop pointer input.
Build A GPU Compiler From A DSL To PTXبرمجة وتكاملاتExpert

Build A GPU Compiler From A DSL To PTX

Structures an end-to-end compiler task across parsing, intermediate representation, optimization, PTX emission, and verification.

Design and implement a small GPU compiler that translates [DSL] into NVIDIA PTX for [SUPPORTED OPERATIONS].

Work in phases: define the grammar and semantics; build the parser and typed IR; add validation and explicit error messages; implement at least two optimization passes; emit readable PTX; and add a Tensor Core path only where the operation and target support it.

Create correctness tests that compare generated kernels with a trusted CPU reference, plus negative tests for invalid programs. Document architecture, supported syntax, unsupported cases, and how to inspect emitted PTX.
Research Multiple Topics From Chinese-Language Sourcesبحث وتقييمAdvanced

Research Multiple Topics From Chinese-Language Sources

Runs a long-form multilingual research workflow while keeping source quality, claim coverage, and latency visible.

Research these topics using primarily Chinese-language sources: [TOPIC LIST]. Produce one integrated analytical brief for [AUDIENCE].

Before writing, build a source ledger with URL, publisher, date, source type, relevant claim, and any reliability concern. Distinguish primary documents, reporting, commentary, and reposts. For each major conclusion, cite at least one direct source and note disagreement or missing evidence.

Return the brief, the source ledger, unresolved questions, and a short process report covering search scope, time spent, and where long-running research produced diminishing returns.
Build A Synchronized Frontend Result Comparatorبرمجة وتكاملاتAdvanced

Build A Synchronized Frontend Result Comparator

Adds a reusable comparison surface for selecting two completed frontend tasks and inspecting them side by side.

Add a dual-task comparison mode to [EXISTING FRONTEND EVALUATION APP].

Users must be able to select any two completed tasks, open their rendered outputs side by side, synchronize viewport size and scrolling, toggle interaction sync where safe, and inspect task metadata, screenshots, and evaluation notes without losing either view.

Reuse the existing task data and components. Define a small comparison-state model, handle missing or failed outputs, add shareable URL state, and verify keyboard navigation, responsive fallback, and cross-frame security constraints.
Build A Chameleon Hide-And-Seek Game In One Shotألعاب و3DAdvanced

Build A Chameleon Hide-And-Seek Game In One Shot

Builds a self-contained color-matching game with procedural areas, sound, scoring, and a complete multi-round loop.

Build a complete chameleon hide-and-seek browser game as a single self-contained HTML file.

The player controls a chameleon that blends into nearby colors to avoid [PREDATOR OR DETECTOR]. Include procedural hiding areas, readable color-matching feedback, movement, detection rules, sound effects generated in code, three rounds of increasing difficulty, scoring, game over, and restart.

Use no external assets or build step. Play every round, verify that detection and scoring are fair, and fix any state that prevents a full restart.
Build A Cohesive 3D Wuxia Browser RPGألعاب و3DExpert

Build A Cohesive 3D Wuxia Browser RPG

Combines traversal, melee combat, quests, inventory, weather, interiors, and exploration into one bounded browser RPG slice.

Build a cohesive 3D wuxia browser RPG vertical slice in [WEB STACK].

Include one village and one wilderness area, responsive traversal, melee combat with two techniques, one quest chain, inventory, weather, an enterable interior, NPC dialogue, and a final encounter. Use a consistent Chinese-fantasy visual language across architecture, clothing, effects, and UI.

Implement systems in playable order, then complete the full quest yourself. Capture screenshots at each major location, fix blockers and obvious visual inconsistencies, and document controls plus unfinished expansion hooks.
Build A Browser Game Console Around mGBA WASMبرمجة وتكاملاتExpert

Build A Browser Game Console Around mGBA WASM

Integrates a real emulator core into a polished browser console while keeping ROM handling, controls, licensing, and state explicit.

Build a browser-based handheld game-console experience around the licensed mGBA WASM core.

Create a polished console shell, ROM file picker, keyboard and gamepad mapping, pause/reset, save-state management, audio controls, fullscreen mode, and clear empty/error states. Do not bundle copyrighted ROMs. Preserve third-party notices and document the emulator core license.

Test with a legally obtained homebrew ROM, verify input, audio, save/load, refresh behavior, and mobile fallback, then recursively improve the largest usability issue you observe.
Create A Three.js Product Page From Two Reference Imagesواجهات وموشنAdvanced

Create A Three.js Product Page From Two Reference Images

Uses two visual references with explicit roles to create a responsive 3D product presentation and conversion-ready page.

Create a responsive product page for [PRODUCT] using these two references: image 1 controls product shape and materials; image 2 controls art direction, typography, and layout.

Build an efficient Three.js hero with a rotatable product, controlled lighting, detail hotspots, and a graceful static fallback. Add concise benefit copy, specifications, one primary CTA, and a mobile layout that preserves the product focus.

Compare browser screenshots against both references, list deliberate deviations, and fix loading, interaction, contrast, and performance issues.
Invent A Luxury Product And Build Its Launch Pageواجهات وموشنAdvanced

Invent A Luxury Product And Build Its Launch Page

Combines product invention, mechanism explanation, exploded-view storytelling, and a polished launch page in one artifact.

Invent a premium [EVERYDAY PRODUCT] for [TARGET CUSTOMER], then build its launch page.

Define the product name, problem, mechanism, materials, key dimensions, and three credible benefits. Present a hero render, interactive exploded view, short use demonstration, specifications, care notes, and a clear CTA. Keep the design luxurious but technically legible.

Label speculative engineering claims, check that every visual component matches the written mechanism, and verify the page on desktop and mobile.
Generate A Seamless Recursive Story GIFواجهات وموشنIntermediate

Generate A Seamless Recursive Story GIF

Builds a tightly timed ten-second narrative animation whose final frame returns naturally to the opening.

Create a seamless 10-second looping GIF about [CHARACTER] discovering [OBJECT OR EVENT].

Plan the animation as five two-second beats. The story must progress clearly, then use a visual recursion so the final frame matches the opening composition without a visible jump. Keep the character design, palette, camera, and lighting consistent.

Render a preview, inspect the loop boundary frame by frame, and revise timing or composition until the transition is seamless. Deliver the GIF plus the editable source.
Generate A Detailed Vehicle Side-View SVGواجهات وموشنIntermediate

Generate A Detailed Vehicle Side-View SVG

Produces an editable side-view vehicle illustration with constrained proportions, layers, lighting, and clean vector structure.

Create an editable SVG side-view illustration of [VEHICLE] in [COLOR AND TRIM].

Match the recognizable wheelbase, roofline, body surfacing, wheels, windows, lights, and aero details while keeping the artwork original. Organize the SVG into named groups for body, glass, wheels, shadows, and highlights. Use gradients sparingly and avoid embedded raster images.

Render the SVG at 320px and 1600px widths, fix clipping or unreadable detail, and report any proportions you approximated.
Create A Post-Training Marketing PDFبحث وتقييمAdvanced

Create A Post-Training Marketing PDF

Turns technical model-training material into a polished, source-aware marketing PDF for a defined audience.

Create a polished marketing PDF for [POST-TRAINING PRODUCT] aimed at [AUDIENCE].

Read the supplied research, evaluation results, product notes, and brand guidance. Build a source ledger before drafting. The PDF should explain the problem, method, evidence, workflow, limitations, and next step without inventing benchmark claims. Include one architecture diagram, one evidence table, and concise captions.

Export the PDF, inspect every page as an image, fix overflow, weak hierarchy, tiny text, and unsupported claims, then deliver the final file plus a claim-to-source appendix.
Build A Real-Time Black Hole Raytracer In WebGL2برمجة وتكاملاتExpert

Build A Real-Time Black Hole Raytracer In WebGL2

Builds a native WebGL2 geodesic-style raytracer with controls, performance instrumentation, and documented approximations.

Build a real-time black-hole raytracer as one HTML file using native WebGL2 and GLSL, with no rendering framework.

Implement ray marching or geodesic-inspired bending, an accretion disk, Doppler-like color variation, gravitational lensing of a star field, orbit camera, quality controls, and an FPS display. Keep the shader readable and explain the math and approximations beside the demo.

Test at multiple quality levels on [TARGET DEVICE], capture reference frames, and fix shader compilation, NaNs, severe banding, and controls before delivery.
Clone A Desktop OS In The Browser With Working Appsبرمجة وتكاملاتExpert

Clone A Desktop OS In The Browser With Working Apps

Creates a coherent browser desktop with shared window behavior and functional music, browser, mail, and settings apps.

Build a desktop-OS-style web app inspired by [DESIGN ERA], without copying protected branding or bundled assets.

Implement a menu bar, dock, desktop icons, notifications, themes, and reusable window management. Include working music, browser, mail, file, and settings apps with meaningful local interactions and shared persistent state. Support focus, drag, resize, minimize, maximize, and keyboard navigation.

Create an app-by-app test checklist, verify cross-app state and refresh persistence, and fix inconsistent window behavior before polishing visual effects.
Run A Statistical Audit With Independent Reviewبحث وتقييمExpert

Run A Statistical Audit With Independent Review

Pairs a model-generated statistical audit with a separate review step before any finding is treated as decision-ready.

Audit the statistical analysis in [PAPER, REPORT, OR NOTEBOOK].

Reproduce the reported calculations where data and code permit. Check estimand, sampling, missing data, leakage, model assumptions, uncertainty, multiple comparisons, robustness, and whether conclusions exceed the evidence. For every finding, cite the exact table, code cell, page, or variable and assign a confidence level.

Do not finalize recommendations. Produce a review packet for an independent statistician or second model: claims, evidence, reproduction steps, disputed points, and questions that must be resolved before relying on the audit.
Audit A Complex Plan And Challenge Its Remediesبحث وتقييمExpert

Audit A Complex Plan And Challenge Its Remedies

Uses a second-pass adversarial review to find understated risks, incorrect remedies, and conclusions that should be rejected.

Act as an independent reviewer of this heavily refined plan: [PLAN]. Assume the authors are competent, but do not assume prior review made it correct.

Map every objective, assumption, dependency, risk, mitigation, owner, and success metric. Then challenge the plan in three passes: understated severity, remedies that do not address root causes, and conclusions unsupported by evidence. Cite the exact section for every criticism.

Return a decision table with accept, revise, or reject; explain the minimum correction; identify disagreements with prior reviewers; and clearly separate verified defects from judgment calls.

ماذا تجد في كل قسم؟

ألعاب و3D

برومتس بناء الألعاب والمشاهد ثلاثية الأبعاد.

واجهات وموشن

برومتس الواجهات الأمامية والموشن التفاعلي.

برمجة وتكاملات

برومتس البرمجة والتكاملات وأتمتة المهام.

بحث وتقييم

برومتس البحث والتقييم وتحليل البيانات.

أسئلة شائعة عن أوامر Kimi K3

كيف أستخدم برومتس Kimi K3؟+

انسخ أي برومت من الصفحة والصقه في Kimi K3، ثم عدّل التفاصيل بما يناسب مشروعك.

هل تصلح لبناء تطبيقات وألعاب؟+

نعم، قسم «ألعاب و3D» و«واجهات وموشن» فيهما برومتس لبناء ألعاب وواجهات كاملة.

بأي لغة أكتب البرومت؟+

بالإنجليزية لأفضل نتيجة، والشرح والتصنيفات بالعربية. البرومتس مجانية للنسخ.

هل أشوف البرومت كامل قبل النسخ؟+

نعم، اضغط «عرض البرومت كامل» على أي بطاقة لقراءة النص كاملاً.

عن مكتبة أوامر Kimi K3

مجموعة من برومتس Kimi K3 الحقيقية للبرمجة وبناء الألعاب والواجهات والتكاملات والبحث — انسخ البرومت والصقه مباشرة في النموذج. البرومتس بالإنجليزية كما تُلصق في النموذج تماماً.

جمعنا في هذه الصفحة 25 أمراً (برومت) حقيقياً جاهزاً للنسخ واللصق مباشرة في Kimi K3. كل بطاقة تعرض الأمر كاملاً بصيغته الأصلية مع صورة معاينة وزر نسخ فوري. استخدم شريط التصنيفات وخانة البحث للوصول السريع لما تريده: ألعاب و3D، واجهات وموشن، برمجة وتكاملات، بحث وتقييم.

هذه أول مكتبة ضمن مكتبة الأوامر في مدرسة الذكاء الاصطناعي، ونعمل على إضافة مكتبات لنماذج أخرى قريباً.