أوامر Minimax H3

مكتبة برومتس توليد الفيديو والإعلانات بالذكاء الاصطناعي

Minimax H3

MiniMax

مجموعة من برومتس MiniMax H3 الحقيقية لتوليد الفيديو: مشاهد سينمائية، دراما قصيرة، إعلانات علامات، تايبوغرافي متحرك، وفلوقات — انسخ البرومت والصقه مباشرة. البرومتس بالإنجليزية كما تُلصق في النموذج.

22أمر جاهز للنسخ

💡 الأوامر مكتوبة بالإنجليزية عن قصد — هذه هي الصيغة التي تُلصق في النموذج للحصول على أفضل نتيجة. اضغط «نسخ الأمر»، الصقه في Minimax H3، وعدّل التفاصيل والكلمات بما يناسب مشروعك.

الأكثر بحثاً — اختصارات سريعة:

سينمائيمميّزة

Sci-Fi Mystery Trailer

A two-reference cinematic trailer beat: one image sets the atmosphere, the other locks the protagonist, and the prompt drives a single push-in with an on-screen title and matching audio.

Realistic cinematic look, high-contrast lighting, and a tight pace. Use Figure 1 as the overall atmosphere and style reference, and Figure 2 as the protagonist reference. Shot 1 — Ultra-wide establishing shot. A huge circular cosmic gateway nearly fills the frame. The person is only a tiny figure seen from behind before the gateway, positioned toward the lower right. The ground is wet and reflective, and the center of the gateway is pitch black. The camera slowly pushes forward. A large title fades in from the edge of the darkness, blurred at first and then sharp: "THE STARS WERE LISTENING". Use an extremely condensed, heavy, all-caps typeface in dark red mixed with rust red, with subtle grain and misted edges. Audio: a deep low-frequency pulse, faint metallic vibrations in the distance, and a soft hit as the text becomes sharp. → Hard cut.
سينمائيمميّزة

Glowing Kitchen Creature

A pure text-to-video prompt that mixes live-action kitchen footage with hand-drawn glowing animation, and spends most of its words on camera imperfection and what must never appear.

15-second, 16:9 landscape video. Blend live-action footage of a small kitchen at dusk with hand-drawn glowing animation. The last light of sunset lingers by the window. The lived-in kitchen contains an old wooden table, a half-washed mug, a slightly fogged glass bottle, and a hanging dishcloth. Give the footage subtle one-handed smartphone shake, hesitant close-range focusing, exposure fluctuations caused by backlight, and slightly coarse noise in the shadows. It should not look carefully arranged like an advertisement; instead, it should feel like someone hurriedly captured an unbelievable event at home. Do not show huge eyes, gaping mouths, fangs, threatening or lunging movements, sudden black frames, or jump scares. Use only kitchen room tone, cloth rubbing, the soft clink of a mug, water dripping from the faucet, the camera operator's footsteps and quiet breathing, plus gentle electronic sounds and tiny calls from the hand-drawn creature.
حركة الشخصياتمميّزة

Clay Fox Canyon Leap

A single start frame animated into one decisive action, with the camera move described as precisely as the action itself.

Claymation style. A sprinting fox reaches the edge of a cliff and launches without hesitation, making a dramatically tense, heroic slow-motion leap across a vast lava canyon. While the fox is airborne, the camera rushes at high speed beneath its belly in a sweeping dynamic move, fully revealing the terrifying depth of the chasm and the fox's clay body at maximum extension in midair.
مونتاج

Multi-Element Scene Edit

Six separate edits to one source clip, written as a flat list of change instructions with no scene description at all.

Replace the newspaper in the reference video with a green-covered book; change the chair the character is sitting on to a red sofa; remove the sunglasses worn by the character to retain a clear face; remove the car burning effect to keep the vehicle in a normal state; change the photo the character takes out of his arms to a small black book; and add a tree on the left side of the screen
حركة الشخصيات

Street Dance Motion Transfer

Twenty-odd words that move choreography from a reference clip onto two characters supplied as images — the clearest demonstration of what ordered references buy you.

Have the characters perform street dance following the movements in Video 1. Use Figure 1 and Figure 2 as the character references.
صوت وحوار

Wind Voice Clone

The minimum viable audio-reference prompt: the line to speak, and one clip that defines whose voice speaks it.

Character dialogue: "Follow the wind, live free. Leave worries behind, enjoy the moment." Use Audio 1 as the voice-timbre reference.
مونتاج

Magician Costume Swap

A staged trick used as an instruction-following test: two costumes swap, one detail must not change, and the background completes a color transition on cue.

Two magicians stand onstage facing the audience and perform a "swap" trick. They wave their wands at the same time, and a cloud of smoke rises. When it clears, their suit colors have switched: the person on the left wears a white suit, and the person on the right now wears a black suit, while both magicians' glove colors remain unchanged. They bow to thank the audience. The red curtain behind them closes, transitioning from deep red to deep blue.
علامات وإعلانات

Luxury Headphones Showcase

A 15-second product film written as four timed blocks, each with its own camera move and job — the most directly reusable template here for anyone with no reference assets.

Create a 15-second luxury cinematic product showcase for premium wireless over-ear headphones.

0–4s: Begin with an extreme macro tracking shot moving across the soft memory-foam ear cushion, fine fabric texture, brushed-metal hinge and precision-machined controls. A narrow light band travels across the surface, revealing realistic materials against a deep black studio background.

4–8s: Pull back into a three-quarter hero view. The headphones rotate slowly above a glossy reflective pedestal. The ear cups pivot naturally while the adjustable headband extends slightly, demonstrating flexible construction and comfort. Maintain exact symmetry, stable geometry and consistent proportions.

8–12s: Transition into an elegant exploded-view reveal. The ear cushion, acoustic driver, internal sound chamber, control ring and outer shell separate smoothly in perfect alignment. Subtle luminous sound waves pulse outward from the driver while the camera performs a restrained side orbit.

12–15s: Every component reconnects seamlessly. The headphones settle into a centered front-facing hero composition as soft rim lighting defines the silhouette. Complete a gentle dolly-in toward the ear cups. Premium technology-commercial finish, controlled reflections, realistic shadows, shallow depth of field, crisp surface detail, stable product shape, no hands, no distortion, no onscreen text.
علامات وإعلانات

Summer Heat Beverage Ad

A classic problem-relief beverage spot: heat-exhausted subject, one sip, and the whole environment transforms — ending on a droplet-covered product hero shot.

A young person walks under the blazing summer sun, looking exhausted and sweating heavily. The road shimmers with heat waves, and everything appears dry and dull. Suddenly, they grab a chilled bottle of premium fruit juice from a cooler and take a refreshing sip. Instantly, the environment transforms—lush green trees bloom, vibrant flowers appear, a cool breeze flows, water splashes through the air, and glowing particles surround the scene. Ice cubes and fresh fruit slices (orange, mango, or according to the flavour) swirl around the bottle in cinematic slow motion. End with a stunning close-up of the juice bottle covered in cold water droplets against a bright, refreshing background. Ultra-realistic, premium commercial, 4K, cinematic lighting, high-detail, smooth camera movements, vibrant colours, luxury beverage advertisement.
Tagline ideas:
Beat the Heat. Taste the Freshness.
Every Sip Brings Life.
Refresh Your Day, Naturally.
Stay Cool. Stay Fresh.
علامات وإعلانات

Exploded-View Lens Commercial

A five-scene luxury tech spot from a single product reference: orbital moves, an exploded-view float, and on-screen taglines — the product photo stays authoritative throughout.

Use the uploaded reference image exactly as provided.

Create a 15-second ultra-realistic luxury technology commercial.

Maintain perfect consistency for the lens body, engraved details, focus ring, aperture blades, reflections, glass elements, lighting, shadows, and metallic textures throughout the entire video.

Style: premium technology advertisement, ultra-realistic product photography, cinematic lighting, realistic reflections, dramatic shadows, macro photography, luxury commercial style, photorealistic rendering.

The on-screen text should appear in a clean, modern, minimalist font.

────────────────────────

SCENE 1

The NOVA X1 lens rests on a glossy black pedestal.

Blue light slowly travels across the metal body and the front glass element.

The camera performs a slow orbital movement around the lens.

Tiny dust particles float through the air.

On-screen text:

NOVA X1

CRAFTED FOR CREATORS

────────────────────────

SCENE 2

The camera moves closer.

The focus ring rotates slowly.

The aperture blades gradually open and close.

Reflections move naturally across the glass surface.

On-screen text:

PRECISION ENGINEERED

────────────────────────

SCENE 3

The lens rises into the air.

Internal glass elements, metallic rings, screws, sensors, and aperture blades separate naturally into an exploded-view animation.

Blue energy pulses move through the structure.

The camera circles around the floating components.

On-screen text:

UNMATCHED CLARITY

────────────────────────

SCENE 4

All components slowly return to their original positions.

The aperture blades rotate smoothly and lock into place.

Blue light radiates outward from the centre of the lens.

The camera performs a close-up orbital movement around the front element.

On-screen text:

BUILT FOR THE EXTRAORDINARY

────────────────────────

SCENE 5

The lens settles gently onto the pedestal.

Studio lights illuminate the metal body and the glass surface.

The camera slowly zooms toward the front element.

End with an ultra-realistic hero shot.

On-screen text:

NOVA X1

SEE BEYOND
علامات وإعلانات

Golden Retriever Lifestyle Film

A heartwarming pet-and-owner day arc — breakfast, park fetch, brushing, couch — written as a strict chronological routine the clip can actually complete.

A cinematic 15-second heartwarming lifestyle film following a cheerful Golden Retriever through the perfect morning with its loving owner. The day begins in a sunlit kitchen where the dog patiently waits for breakfast before enjoying every bite with excitement. They head to a beautiful park for a joyful walk and an energetic game of fetch, capturing playful moments in warm golden light. Back home, the owner gently brushes the dog's silky fur before they relax together on a cozy couch, ending the day with quiet companionship and affectionate ear scratches. Smooth cinematic camera movements, realistic pet behavior, expressive emotions, premium commercial aesthetic, volumetric sunlight, soft lens flares, natural fur physics, immersive atmosphere, subtle film grain, 4K HDR, seamless continuity, no text, no logos.
تايبوغرافي

A-B-C-D Learning Animation

A children’s phonics animation with a fixed teaching loop — letter, sound, object, action, word — where each letter physically morphs into its object and the narration is scripted per second.

Create a 15-second animated educational video that teaches young children the letters A, B, C, and D.

The learning pattern for every letter must be:

LETTER → SOUND → OBJECT → PLAYFUL ACTION → OBJECT NAME

Target audience: children ages 3 to 6.

Visual style:
Use adorable rounded 3D characters, soft pastel colors, gentle facial expressions, and simple recognizable objects. Combine this with a premium minimalist technology aesthetic featuring clean white space, elegant composition, soft studio lighting, subtle reflections, smooth gradients, rounded geometry, crisp typography, and extremely polished transitions.

The animation should feel playful and child-friendly while remaining calm, uncluttered, and beautifully designed.

Use a clean off-white background with a different soft color glow behind each letter.

0:00–0:01 | Introduction
A small smiling star mascot bounces into the center of the screen.

Colorful letters briefly float around it.

Display the text:

“Let’s learn!”

The mascot taps the screen, creating a soft ripple that reveals the first letter.

0:01–0:04 | A is for Apple

Show a large uppercase “A” and smaller lowercase “a” beside it.
Use thick, rounded, highly readable typography.

The narrator says:

“A. A says ah. A is for Apple.”

The uppercase A gently inflates and transforms into a shiny red apple.

Its top point becomes the apple stem, and a small green leaf unfolds from the side.

The apple gains a cute smiling face and performs one soft bounce.

Display the word:

“APPLE”

Highlight the first letter A in red.

Add a soft pop and a tiny crunchy sound.

0:04–0:07 | B is for Ball

The apple rolls across the screen and leaves behind a curved red trail.

The trail loops twice and forms a large uppercase “B,” with a lowercase “b” appearing beside it.
The narrator says:

“B. B says buh. B is for Ball.”

The two rounded sections of the B expand and merge into a colorful striped ball.

The ball bounces twice with playful squash-and-stretch animation.

Display the word:

“BALL”

Highlight the first letter B in blue.

Synchronize each bounce with a soft musical note.

0:07–0:10 | C is for Cat

On its final bounce, the ball stretches into a curved shape and becomes a large uppercase “C.”

A lowercase “c” slides gently into place beside it.

The narrator says:
“C. C says kuh. C is for Cat.”

The C rotates and becomes the curled tail of a cute orange cat.

The rest of the cat forms from soft rounded shapes.

The cat stretches, blinks, and gives one gentle wave with its paw.

Display the word:

“CAT”

Highlight the first letter C in orange.

Add a quiet and friendly “meow.”

0:10–0:13 | D is for Duck

The cat’s tail uncurls and transforms into the curved side of a large uppercase “D.”

A lowercase “d” pops up beside it.

The narrator says:

“D. D says duh. D is for Duck.”
The straight line of the D becomes the duck’s neck.

The curved section becomes its round yellow body.

A small orange beak and two tiny wings pop into place.

The duck waddles forward, flaps its wings, and gives one cheerful quack.

Display the word:

“DUCK”

Highlight the first letter D in yellow.

Add tiny water ripples beneath its feet.

0:13–0:15 | Recap

The apple, ball, cat, and duck slide into four clean rounded tiles.

Place their letters above them:

“A  B  C  D”

The mascot returns and points to each object as they bounce once in sequence.

Narrator:
“A, B, C, D. Great job!”

Finish with the text:

“Great job!”

Use a small sparkle animation and a warm musical chime.

Animation requirements:

Keep each letter fully visible for a moment before it transforms.

Show uppercase and lowercase versions clearly.

Make every object instantly recognizable.

Use smooth shape morphing so children can visually understand how the letter becomes the object.

Maintain stable spelling, clean letterforms, accurate object shapes, and consistent character design.

Use gentle squash-and-stretch, soft motion blur, subtle shadows, polished lighting, and precisely synchronized sound effects.
Avoid fast camera movement, cluttered backgrounds, harsh colors, tiny text, warped letters, random symbols, duplicated objects, scary expressions, or overly complex transformations.

The final video should feel cute, educational, memorable, calming, and exceptionally polished.
تايبوغرافي

Kinetic Quote Typography

Pure kinetic typography: one quote revealed phrase by phrase, with each phrase changing the scene’s atmosphere, motion language and palette until the full line locks on an off-white end card.

Create a 15-second cinematic text-animation video built around the quote:  “Every great change begins quietly, grows through courage, and becomes impossible to ignore.”  The quote should appear gradually as a visual story. Each new phrase must transform the design, atmosphere, movement, and emotional intensity of the scene. Use elegant typography, accurate spelling, cinematic lighting, smooth transitions, and perfectly readable text.  0:00–0:03 | “Every great change”  Begin with a completely black screen.  A tiny point of warm light slowly appears in the center, like the first spark of an idea.  The words “Every great change” emerge softly from the darkness, one word at a time. Use thin, elegant serif typography with wide letter spacing.  “Every” fades in gently.  “Great” grows slightly larger.  “Change” forms from small drifting particles that gather into solid letters.  Keep the scene quiet, minimal, and mysterious.  0:03–0:06 | “begins quietly,”  The camera slowly moves closer to the text.  The previous words shrink and reposition toward the upper-left corner as the phrase “begins quietly,” appears in delicate lowercase letters.  Animate the phrase as though it is being written by an invisible hand.  Each letter should create a subtle ripple in the darkness.  Introduce faint textures, soft shadows, floating dust, and gentle light rays.  The comma should appear last and create a small circular pulse.  0:06–0:09 | “grows through courage,”  The pulse expands and transforms the scene from darkness into a rich sunrise gradient with deep orange, red, and golden tones.  The words “grows through courage” rise upward from the bottom of the frame.  Animate “grows” by gradually increasing its size and weight.  Animate “through” along a curved path.  Animate “courage” in bold uppercase letters that push through a translucent barrier, causing it to crack into geometric fragments.  The movement should feel powerful but controlled.  0:09–0:12 | “and becomes”  The fragments rotate in slow motion and reorganize into a clean editorial grid.  The phrase “AND BECOMES” appears across the frame in condensed sans-serif typography.  Animate the letters with fast tracking changes, vertical stretching, masking, and perspective movement.  The camera accelerates forward through the center of the word “BECOMES.”  The sound and visual energy should steadily build.  0:12–0:14 | “impossible to ignore.”  Reveal a vast bright space filled with light, moving shapes, and large-scale typography.  The words “IMPOSSIBLE TO IGNORE” appear one after another.  “IMPOSSIBLE” expands beyond the edges of the screen.  “TO” remains small and perfectly centered.  “IGNORE” slams into place with strong visual impact, briefly shaking the surrounding grid and shapes.  Use bold contrast, dramatic scale, sharp shadows, and synchronized motion.  0:14–0:15 | Final quote  All movement stops instantly.  The complete quote appears centered on a clean off-white background:  “Every great change begins quietly, grows through courage, and becomes impossible to ignore.”  Use refined black typography with “change,” “courage,” and “impossible” highlighted in deep red.  Hold the final composition clearly for the last second.  Maintain one continuous visual journey from darkness to light, silence to impact, and simplicity to complexity. Keep every phrase connected through visual transformations rather than hard cuts.  Use realistic motion blur, precise kerning, clean masks, stable letterforms, smooth camera movement, subtle film grain, cinematic sound design, rising ambient music, soft particles, controlled color transitions, and a final deep impact sound.  Avoid misspelled words, warped letters, duplicated characters, unreadable text, random symbols, excessive flickering, chaotic layouts, inconsistent fonts.
تايبوغرافي

Hyperpop Beat-Grid Dance

A 160 BPM industrial-hyperpop world where each drum voice owns a physical effect — kicks compress space, snares duplicate frames — and 3D words exist as architecture the dancer moves through.

Prompts:
[Core Concept]
15s, 160 BPM, 4/4, 40 beats. Industrial Hyperpop × Deconstructed Club: hard kicks, metallic snares, glitch hi-hats, distorted bass, sliced vocals. A timeline-based reality where rhythm controls space and motion.

[Character Identity]
Single androgynous dancer with short black hair, silver eyebrow mark, asymmetric black jacket, wide pants, red stitching. Maintain identical face, body, hairstyle and outfit. Multiple figures are only past-frame projections.

[World Logic]
Each kick compresses the timeline toward the dancer. Each snare duplicates previous movements into adjacent frames. Moving against the timeline transforms the 2D interface into a foldable 3D structure. The dancer escapes the repetition loop.

[Visual Language]
Black, cold white, warning red. Glass timelines, metal rails, glowing frame lines, scanning grids. Extreme wide-angle, low angles, top-down shots, Dutch angles, dolly moves, impossible perspective. 3D words COPY, SAME, TREND, OUTSIDE exist as physical architecture, not subtitles.

[Motion Rules]
Use anticipation → attack → overshoot → settle. Kick drives spatial compression, snare breaks frames, hi-hats animate cursors and fragments, bass bends time. Build with glitch cuts, then explode into an impossible continuous long take during the drop.

[Restrictions]
No character changes, extra people, random text, subtitles, logos, outfit changes, bad anatomy, flat camera angles, or meaningless flashes.
حركة الشخصيات

Character-Sheet Hero Intro

The library’s most-liked community template: one character reference sheet drives a boots-to-face-to-full-body cinematic introduction that works for any original character design.

Use @[char ref] as the sole character reference. Preserve the exact identity, face, body proportions, hairstyle, outfit, colors, materials and overall silhouette of the character throughout the entire video. Do not redesign, simplify or replace any defining visual features.

Create a cinematic character introduction focused on presence, silhouette, attitude and controlled motion.

0–4s
Begin with a close shot of a defining lower-body or detail element such as boots, shoes, feet, hands, clothing hem or an important accessory. The character enters frame or settles into position. The camera slowly tracks upward while hair, clothing and secondary elements move naturally in the wind or environment.

4–8s
Reveal more of the body with a medium or medium-wide shot from the back, side or three-quarter angle. The character stands in a calm, composed way inside the environment. The camera makes a smooth orbit, arc or lateral move to gradually reveal the character’s face and silhouette.

8–12s
Move into a tight cinematic portrait or upper-body shot. The character performs one subtle signature action that fits their personality, such as lifting the chin, turning the head, adjusting clothing, brushing hair aside, opening a hand, looking toward camera, or shifting posture. Keep the motion minimal and intentional. The expression should match the character’s vibe.

12–15s
End with a strong full-body hero shot that clearly presents the entire design and silhouette. Use a low-angle, eye-level or slightly dramatic framing depending on the character’s personality. The character settles into a natural final pose and holds it confidently for a clean final reveal.

VISUAL DIRECTION
Premium cinematic presentation. Match the visual medium and rendering style of @[char ref]. Emphasize clean silhouette, elegant staging, subtle secondary motion, believable hair and cloth movement, strong composition, atmospheric depth and polished lighting. The scene should feel like a high-end anime, game or film character introduction.

CAMERA
Use a clear progression from detail reveal to partial reveal to face reveal to full-body hero reveal. Camera movement should be smooth, controlled and intentional. Avoid chaotic motion.

ENVIRONMENT
Place the character in a fitting environment that supports their identity and mood. The background should enhance the character without distracting from them.
صوت وحوار

Audio-Synced Environment Montage

A dual-reference montage where a character image locks identity and an audio clip dictates the edit: five environments, six burst-cut shots each, every cut landing on the track’s accents.

Use @[char ref] as the strict character reference and @[audio ref] as the timing, rhythm and editing reference.

Keep the character’s exact identity, proportions, hairstyle, outfit, colors and overall style consistent throughout.

Create a 15-second cinematic burst-cut video showcasing the character across 5 different environments that naturally fit their design, vibe and world.

AUDIO SYNC
Synchronize the entire edit to @[audio ref]. Cuts, camera accents, transitions and environment changes should land precisely on strong beats, half-beats and musical accents. Let audio1 control the pacing and intensity of the montage.

STRUCTURE
- 5 environments total
- 3 seconds per environment
- 6 burst-cut shots per environment
- 30 shots total

Each environment must be clearly different in atmosphere, lighting, scale and visual language.

Show each environment through rapid cinematic angles: wide establishing shots, aerials, low angles, side views, tracking shots, close environmental details, medium shots and hero frames.

Every cut must reveal a new angle, distance, composition or spatial relationship. Avoid repeated framing. Mix static shots, push-ins, pull-backs, tracking, orbit and crane-like movement.

Keep character movement subtle and natural. The focus is environmental variety, cinematic framing and tight synchronization with audio1.

Hard constraints:
- exactly 5 environments
- exactly 6 shots per environment
- exactly 30 shots total
- environment changes must follow audio1’s musical phrasing
- cuts and motion accents synchronized to audio1
- no outfit changes
- no character duplication
- no morphing
- no text or UI
- no blurry unreadable frames
- maintain strict character consistency
سينمائي

Hover-Bike Anime Race

A first-frame-driven sports-anime race with a CRITICAL ENTITY LOCK: exactly two named riders on two fully-specified bikes, tracked through timed hairpins, drafts and a photo-finish.

Cinematic Anime Video Scene

Generate a 15-second horizontal 16:9 original high-speed hover-bike racing anime video from the provided first frame.

CRITICAL ENTITY LOCK:
There must be exactly 2 racers and 2 bikes in the entire video: RENJI on VALKYRIE-01 (cyan/black drift bike) and ELENA on AERO-X (crimson/white draft bike).
Do not add extra racers, drone support vehicles, spectators, or traffic.
Maintain total visual consistency for both bikes, helmet visors, suit patterns, repulsor spark colors, and bike liveries throughout the sequence.

Entity identity:
VALKYRIE-01: Matte-black and cyan angular hover-bike, exposed repulsor pads, lateral drift brakes, blue plasma exhaust trails, ridden by Renji (cyan trim suit).
AERO-X: Pearl-white and neon-crimson aerodynamic hover-bike, enclosed canopy, crimson energy draft aura, white-hot central booster, ridden by Elena (crimson/gold visor suit).

Video style:
High-budget modern sports anime, sakuga-level velocity animation, crisp line art, vibrant neon lighting contrast, high-speed camera tracking, hyper-realistic friction and energy particle effects. Set on a wet downhill mountain pass at dawn.

Camera and pacing:
Continuous forward velocity, zero slow-motion interruptions:
0.0s - 3.0s: High-speed rear-tracking shot diving into the first downhill hairpin curve; instant drift initiation.
3.0s - 7.5s: Tight side-parallel tracking shot as bikes navigate rock debris and trade positions through S-curves.
7.5s - 11.5s: Close camera lock on the draft-slingshot maneuver; high-energy particle displacement as booster ignition occurs.
11.5s - 15.0s: Low-angle front-facing camera lock on the final sprint to the finish line bridge, ending on a hyper-speed photo-finish freeze.

Action timing:
0.0s - 1.5s:
Sequence begins at speed. VALKYRIE-01 leads downhill; AERO-X locks onto its rear bumper. Anti-gravity repulsors spray road water and blue sparks into the frame.

1.5s - 4.0s:
First sharp hairpin. VALKYRIE-01 deploys lateral drift airbrakes with a burst of blue thruster fire, sliding sideways at 300 km/h. AERO-X stays glued inside its slipstream aura.

4.0s - 7.0s:
Mountain debris hazard. VALKYRIE-01 hops over a boulder using a repulsor burst. AERO-X ducks under it, scraping the neon magenta guardrail in a cloud of friction sparks.

7.0s - 10.0s:
S-Curve exchange. Bikes lean side-by-side; their repulsor fields collide, creating a bright electrical shockwave. ELENA pulls the overdrive lever; AERO-X's rear fins extend.

10.0s - 13.0s:
Slingshot maneuver. AERO-X bursts out of VALKYRIE-01's draft, igniting its central white plasma booster. Both bikes roar down the final straightaway side-by-side.

13.0s - 15.0s:
Final sprint toward the finish light gate. Water sprays violently behind them. Both nose cones cross the finish line simultaneously in a flash of light. Final freeze frame.

Motion quality:
Fluid 2D animation, extreme speed-line integration, stable bike geometry, flawless vehicle reflection rendering, zero limb or body clipping, high-frame-rate kinetic realism.

Environment:
Wet mountain pass asphalt, sheer cliff walls, neon cyan and magenta guardrail lights, early dawn sky with pink/purple clouds, water spray, floating spark particles.

Final output:
15 seconds, horizontal 16:9, original high-budget sports racing anime, exactly 2 racers, relentless kinetic pacing, dynamic cinematography, no subtitles, no watermarks, no logos.
دراما قصيرة

1940s War Newsreel Realism

A period-accurate 1947 newsreel simulation whose realism comes from three stacked systems: era-consistent set dressing, a physics contract, and a negative list that bans every modern object.

Create a 15-second ultra-photorealistic live-action war sequence set in the United States in 1947, designed to look like authentic historical footage captured on a 1940s film camera. The entire scene must feel grounded, documentary-like, raw, and physically realistic.
Environment: A rural American town in 1947 with wooden houses, old brick buildings, telephone poles, dirt roads, vintage American cars from the 1940s, wooden fences, farmland, and period-accurate street details. Overcast afternoon light, light fog, drifting smoke, dust in the air, damaged buildings, scattered debris, and a tense wartime atmosphere.
Characters: American soldiers wearing historically accurate late-1940s military uniforms, helmets, boots, and equipment. Civilians wear authentic 1940s American clothing. Natural faces, realistic skin texture, sweat, dirt, fatigue, and believable body movements.
0–3s — Establishing Shot:
Wide handheld shot of a quiet rural American street suddenly filled with smoke and confusion. Vintage 1940s vehicles are parked along the road while soldiers move quickly between wooden buildings. Civilians rush toward safer areas.
3–6s — Tension:
Camera moves through the street at shoulder height, following several soldiers as distant gunfire is heard. They immediately react and take cover behind a vintage vehicle and a brick wall. Their movements are cautious and realistic.
6–10s — Combat:
Fast handheld tracking shot as the soldiers move between cover while distant gunfire impacts the environment. Small pieces of wood, dust, and debris fall naturally from nearby impacts. Weapon recoil, movement, and body weight must be physically accurate. Keep the violence realistic and restrained.
10–13s — Human Moment:
Camera briefly focuses on a soldier helping an injured civilian move behind cover. Their breathing, facial expressions, body language, and movement should feel natural and unscripted.
13–15s — Final Shot:
Camera pulls back into a wide shot of the American town as smoke slowly moves through the street. Soldiers remain behind cover while vintage vehicles and damaged buildings fill the background. The scene ends with an authentic, tense 1940s documentary feeling.
Visual Style: Ultra-photorealistic live-action, authentic 1940s American environment, vintage 35mm film texture, subtle film grain, natural imperfections, realistic exposure, handheld documentary cinematography, muted historical color palette, realistic smoke and dust, natural shadows, accurate depth of field.
Physics: Strictly obey real-world gravity, momentum, inertia, friction, recoil, weight, collision physics, and human biomechanics. No exaggerated explosions, impossible movements, superhero behavior, or choreographed-looking combat.
Negative Prompt: modern buildings, modern cars, smartphones, modern clothing, modern weapons, futuristic technology, CGI appearance, video-game graphics, fantasy, superhero action, excessive explosions, excessive blood, gore, impossible physics, unrealistic recoil, slow-motion physics, distorted faces, extra limbs, floating objects, plastic skin, artificial-looking environments.
سينمائي

Cliff City Speeder Chase

A single-shot pursuit where the camera is the protagonist — diving, slingshotting and threading windows behind a speeder before blasting out into a valley reveal.

Speeder chase across a cliff city (single continuous shot) From a monumental cliffside city carved into stone, the camera dives toward a tiny streak of light ripping along a narrow ledge-road. Lock-on: a speeder hugging the wall at insane speed. The camera slingshots ahead, whips back, then drops tight to the rear thrusters: heat haze, grit snapping off the ledge, warning lights flashing. A collapsing balcony rains debris; the rider snaps a last-inch swerve under a falling arch, then threads through hanging laundry lines and open windows in one fluid line. The camera darts through the same openings, staying glued to the motion. One final bend and sudden calm: the camera blasts outward into a reveal of the city opening onto a boundless waterfall-fed valley, mist turning into rainbow.

@Hailuo_AI  #MiniMaxH3
واجهات ألعاب

Creature Encyclopedia UI Demo

Nine references mapped to explicit roles — one UI layout plate plus eight creature cards — animated as a locked-camera encyclopedia demo where a cursor clicks through entries and the last creature eats it.

Use Image 1 as the exact UI/layout/style reference for the creature encyclopedia screen.
Use Images 2–9 as the exact creature references.
Map them like this:
Image 2 = card A = LUMI HARE
Image 3 = card B = CLOUD WISP
Image 4 = card C = EMBER FENNEC
Image 5 = card D = TIDE BEHEMOTH
Image 6 = card E = PETAL VULPIN
Image 7 = card F = ORCHARD EYE
Image 8 = card G = MEADOW CROWN
Image 9 = card H = FROST GLIDER

Create a 15-second 16:9 video. Keep the camera locked. Keep the interface, layout, typography, panels, icons and overall composition stable, elegant and readable. The UI should feel like a modern minimal digital creature encyclopedia, similar to a sleek pokedex. No scene cuts, no extra text, no extra buttons, no UI distortion.

Sequence:
0–2.5s: Cursor clicks card A. Main creature becomes LUMI HARE. Title changes to “LUMI HARE”. Creature blinks and rotates slightly.
2.5–5s: Cursor clicks card C. Main creature becomes EMBER FENNEC. Title changes to “EMBER FENNEC”. Cursor drags to rotate it left and right.
5–7.5s: Cursor clicks card E. Main creature becomes PETAL VULPIN. Title changes to “PETAL VULPIN”. Cursor pokes it a few times. It reacts, annoyed.
7.5–10s: Cursor clicks card G. Main creature becomes MEADOW CROWN. Title changes to “MEADOW CROWN”. Cursor taps near the face/horns. It recoils slightly.
10–12s: Cursor clicks card D. Main creature becomes TIDE BEHEMOTH. Title changes to “TIDE BEHEMOTH”. Cursor keeps poking it.
12–15s: TIDE BEHEMOTH gets angry, opens its mouth very wide, lunges forward, and swallows the cursor. Then it returns to idle. Title stays “TIDE BEHEMOTH”.

Rules:
- When a card is selected, both the main creature and the main title must update.
- Only animate cursor, selection state, title change, and the selected creature.
- Only one cursor.
- Keep motion subtle and clean until the final swallow.
- No cuts, no camera move, no UI distortion, no extra text.

Audio:
soft UI click sounds, subtle hover sounds, tiny creature reaction sounds, then a sharper aggressive creature sound and one comedic swallow gulp at the end.
واجهات ألعاب

FPS Gameplay Simulation

A first-person shooter sequence that reads as captured gameplay: player-controlled camera grammar, a fully-specified generic HUD, and pacing written as tactics instead of choreography.

Camera: First-person perspective at eye level with authentic handheld player movement, as if recorded directly from a modern AAA military shooter. The player carries a highly detailed assault rifle with realistic animations, visible hands, tactical gloves, dynamic reload mechanics, and weapon sway.  **Opening Action:** The video immediately begins with the player already aiming down a roadway inside a modern military base. Multiple enemy soldiers are visible in the distance near sandbags, barricades, and military vehicles. The player carefully tracks one target, making small aim corrections while maintaining ADS (aim down sights). Fire several controlled bursts immediately at the visible enemies, producing realistic muzzle flashes, shell casings ejecting, smoke, recoil, hit reactions, and dust impacts around the targets. Continue firing in multiple short bursts while adjusting aim between enemies, simulating authentic FPS gameplay rather than scripted animation.  **Movement:** After the opening firefight, lower slightly from ADS and begin advancing cautiously along the road beside concrete barriers, Hesco walls, and parked military vehicles. Frequently check left and right corners, briefly stop to reacquire targets, then raise the weapon and fire additional controlled bursts whenever enemies appear ahead. Continue pushing forward with deliberate player-controlled movement, using cover naturally and maintaining believable tactical pacing.  **Environment:** Large modern military base with guard towers, armored vehicles, shipping containers, blast barriers, damaged buildings, smoke plumes, burning debris, scattered shell casings, dust clouds, and atmospheric battlefield haze. Cool natural daylight mixed with smoke and orange firelight creates a cinematic battlefield atmosphere.  **Camera Motion:** Authentic player-controlled movement with subtle head bob, weapon sway, natural mouse-look adjustments, small left-right corrections while aiming, realistic recoil, smooth tracking of moving targets, brief pauses before shooting, and fluid forward progression. Avoid cinematic camera moves—everything should feel like genuine live gameplay captured by a skilled player.  **Visual Quality:** Ultra-photorealistic, AAA game graphics with realistic PBR materials, detailed weapon models, physically accurate lighting, volumetric smoke, dynamic particle effects, crisp textures, realistic bullet impacts, muzzle flash illumination, motion blur only during rapid movement, and high-end military shooter presentation.  **Gameplay UI:** Display a realistic modern FPS HUD inspired by games like PUBG, Battlefield, or Call of Duty (without copying exact copyrighted assets). Include:  * Central dynamic crosshair or reticle * Ammo counter with magazine and reserve ammunition * Fire mode indicator * Compass at the top * Squad/team status panel * Mini-map in the upper corner * Health bar * Tactical equipment icons (grenades, medkit) * Hit markers when bullets connect * Directional damage indicators * Kill notification feed * Objective marker in the distance * Subtle interaction prompts and realistic HUD animations  The HUD should feel polished, modern, and fully integrated into the gameplay, enhancing the illusion of authentic recorded footage from a contemporary military FPS.

#MiniMaxH3
سينمائي

Surreal Laundromat One-Shot

A compact FORMAT / BEATS / CAMERA / LIGHT / AUDIO / NEGATIVE template: one surreal idea (a storm ocean inside a washing machine), one push-in, and an audio bed that resolves the mystery.

[1] FORMAT
Create a 15-second, 16:9 surreal live-action scene inside a quiet laundromat at night.

[4] BEATS
[0–3s] Slow handheld push toward a running front-loading washing machine.
[3–6s] Inside the drum, the water becomes a miniature stormy ocean with waves, lightning, and a tiny lighthouse.
[6–11s]The lighthouse beam shines through the glass as the storm grows stronger.
[11-15s]The door suddenly opens. Only ordinary wet laundry falls onto the floor.

[5] CAMERA
One continuous handheld push-in, ending on the falling laundry.

[6] LIGHT
Cold flickering fluorescent lights, wet glass reflections, deep blue storm light inside the washer, realistic phone-camera texture.

[8] AUDIO
Audio: washing-machine rumble, water splashes, distant thunder, one door click, and wet laundry hitting the floor.
BGM: a subtle 15-second mystery drone, building from 4 seconds and stopping abruptly when the door opens.

[9] NEGATIVE
Keep the laundromat fully photorealistic. The miniature ocean exists only inside the washing machine.
No people, text, subtitles, logos, watermarks, monsters, or cartoon styling.

ماذا تجد في كل قسم؟

سينمائي

برومتس المشاهد السينمائية بإضاءة وأجواء احترافية.

علامات وإعلانات

برومتس العلامات والإعلانات الفيديو الجاهزة.

تايبوغرافي

برومتس التايبوغرافي المتحرك والنصوص الحركية.

دراما قصيرة

برومتس الدراما القصيرة: مشاهد قصصية بأداء وحوار.

أسئلة شائعة عن أوامر Minimax H3

كيف أكتب برومت لـ MiniMax H3؟+

انسخ أي برومت من الصفحة والصقه في MiniMax H3، ثم عدّل التفاصيل بما يناسبك.

ما أفضل البرومتس للإعلانات؟+

قسم «علامات وإعلانات» فيه برومتس فيديو ترويجية جاهزة — انسخ وعدّل اسم المنتج.

بأي لغة أكتب البرومت؟ وهل مجاني؟+

بالإنجليزية لأفضل نتيجة، والشرح بالعربية. كل البرومتس مجانية للنسخ.

هل تعاين الفيديو قبل النسخ؟+

نعم، مرّر الماوس فوق البطاقة لتشغيل المعاينة، واضغط «عرض البرومت كامل».

عن مكتبة أوامر Minimax H3

مجموعة من برومتس MiniMax H3 الحقيقية لتوليد الفيديو: مشاهد سينمائية، دراما قصيرة، إعلانات علامات، تايبوغرافي متحرك، وفلوقات — انسخ البرومت والصقه مباشرة. البرومتس بالإنجليزية كما تُلصق في النموذج.

جمعنا في هذه الصفحة 22 أمراً (برومت) حقيقياً جاهزاً للنسخ واللصق مباشرة في Minimax H3. كل بطاقة تعرض الأمر كاملاً بصيغته الأصلية مع صورة معاينة وزر نسخ فوري. استخدم شريط التصنيفات وخانة البحث للوصول السريع لما تريده: سينمائي، حركة الشخصيات، مونتاج، صوت وحوار، علامات وإعلانات، تايبوغرافي، دراما قصيرة، واجهات ألعاب.

هذه أول مكتبة ضمن مكتبة الأوامر في مدرسة الذكاء الاصطناعي، ونعمل على إضافة مكتبات لنماذج أخرى قريباً.